Elden Ring's Dodge Roll Deserves Praise

For those who have experienced the popular action RPG, or just about any action-adventure title, you're probably well-versed in the glorious mechanic referred to as the “evasion roll.” This evasion technique enables your hero to execute a front, lateral, or rearward ground roll to evade any enemy attacks and create distance from the bad guy. Appears practical, wouldn't you say?

The dodge roll, however, has gotten significant backlash, and not only as a result of the somersault; some have dubbed it dumb, a easy way out, and an unrealistic move — and in some cases, I agree. Picture me rolling around nearby enemy groups in The Witcher 3 — they can't hit me! But Elden Ring's evasion move stands as the roll to outdo all previous dodge rolls, and here's the reason.

For this particular game, the designers identified a clever approach to address all opinions suggesting the technique is not challenging enough: just grant every enemy unreasonable strength, increase it further, and each player character who dares come near them will be eternally grateful thanks to their rolling skill, me included. With so much on the line, successfully rolling to victory feels like an achievement, not a cheat.

No other evasion method in the game matches this sense of satisfaction and dependability, because swift moves provide minimal movement and guard stances are easily broken by powerful foes. Someone once recommended hopping as the main game dodging technique, but in addition to lacking perfect repositioning, I couldn't understand how taking a crushing hit could enhance my odds of beating enemies (lack of skill, maybe).

Mastering the Technique

Although this evasion move offers respite in an incredibly challenging experience, it isn't without skill. Firstly, Elden Ring's evasion move only triggers a period of immunity after you let go of the evasion key, which prevents a hasty, frantic retreat from dire situations. Moreover, even though it can move you aside from opponents, it's significantly more useful to use it as an opportunity to move nearer, optimally at their back, and strike blows. Lastly, you still need comprehend and predict enemy attacks, because rolling prematurely of a long charging animation may end your invincibility prior to the hit connecting… which will seriously hurt.

A Balanced Mechanic

While dodge-rolling in fast repetition might seem rather absurd (kudos to the Witcher anew), this isn't practically possible in the game. Of course, that still doesn't make it a believable battle technique — exactly the reason it would be dreadful to witness it in a title like a historical simulation — yet we're discussing a dazzling imaginative experience under discussion, so who cares?

Similar to any respectable rolling dodge, Elden Ring's rolling animation is spruced up with a little somersault-y hop at the beginning, giving it an energetic feel instead of placing the avatar onto the ground. Depending on your gear, the technique may seem incredibly quick or relatively slow, but it remains swifter and more seamless than the dodge rolls featured in the earlier games. True, you could plant your big blade in the dirt if you're carrying one, but that's your own fault for not just playing alternative arms (I'm joking — avoid using the game with projectile weapons).

Ideal Equilibrium

The game's avoidance feature forms an optimal harmony between difficulty and chance, offering hope of victory while endangering that very prospect at the smallest error. Learn this skill, and you'll gain more than triumph, but gratification.

Angela Underwood MD
Angela Underwood MD

A tech enthusiast and digital strategist with over a decade of experience in IT consulting and innovation management.

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